If you are reading these rules for the first time, ignore the text along the right hand side. These rules serve as a summary to help you quickly familiarize yourself with the game.
Show → both summary and detailed version 3b6v5i
Quibbles are vibrant oddlings, born from creative whimsy, that multiply in baffling bursts. To win this game, be the first player to collect at least 21 points.
Game Components n696b
4
x 0 |
22
x 1 |
22
x 2 |
22
x 3 |
24
x 4 |
26
x 5 |
28
x 6 |
7
x 7 |
Setup 2w116l
Shuffle the cards thoroughly. Draw 6 cards and lay them out face up as an open display in the center of the table. Deal each player a hand of 6 cards. Form a face-down draw pile with the remaining cards and place it at the center of the table. Make room for a discard pile. Each player creates space in front of them for a collection of 6 cards.
Game Play x1e3j
Players take turns in clockwise order. On your turn, choose to SPLIT, COMBINE or DRAW.
Then optionally STASH and finally REFILL.
SPLIT 484o2x
Play 1 card from your hand and place it on the discard pile.
Now take sets of 2 or more cards from the open display with the same total value as the card you played.
Each card in the open display can only be part of 1 set. You are not required to take all possible sets.
Note:
- There is no hand limit.
- The 0 may not be divided.
Example: Milú discards a 6 from her hand and takes a 3 + 3 set and a 1 + 1 + 4 set from the open display.
COMBINE 703x1w
Play 2 to 7 cards from your hand with a total value of 7 or less. Place them on the discard pile.
Take 1 or more single cards from the open display. Each card you take must have a value that matches the total value of the cards you played. You are not required to take all matching cards.
Example: Amélie discards a 1 + 2 set from her hand and takes two 3s from the open display.
DRAW h5m4
Add 1 card from your hand face up to the open display, then draw 2 cards from the draw pile, and add them to your hand.
STASH 1z72p
(optional) Take all cards of 1 value from your hand. These must be at least as many cards as the value of the card. Add 1 of them to your collection and place the rest on the discard pile.
So, to add a 5 to your collection, you need at least 5 of them. But for a 2 you need only 2. Regardless, always discard all cards of the selected value.
Example: Nathan takes all 4s from his hand. He has 5, which is (more than) enough. He puts one 4 in his collection and discards the rest.
You can have a maximum of 6 cards in your collection. If you wish to add another card, first place 1 card from your collection on the discard pile.
Note: The 0 may not be stashed.
REFILL 4c5i3j
Finally, refill the open display to 6 face-up cards from the draw pile. If there are already 6 or more cards on display, you do not need to refill it. If there are 10 cards, discard all of them and form a new open display with 6 cards from the draw pile.
Note: if the draw pile is empty, reshuffle the discard pile to form a new draw pile.
If, at the end of your turn, your hand is empty, all players must discard their hand cards and draw 6 new cards from the draw pile.
Game End 6o4b4s
You win immediately when you have a collection with a total value of at least 21 (for instance 1 + 2 + 3 + 4 + 5 + 6 or 2 + 3 + 5 + 6 + 6).
Variant "First Game" 5s6c40
Remove the 0 and 7 cards from the game.
All basic rules apply, but you can COMBINE only up to 6 cards with a value of 6 or less.
Hints for handling 534h14
To COMBINE, first click on the card in the display which you want to take, then choose the combination of handcards with the corresponding sum. The possible combinations are offered to you through buttons.
To DRAW, first click on the draw pile, then choose the card you want to discard into the display.
To SPLIT, first click on the card in your hand which you want to split, then choose the combination of cards you want to take from the display. The possible combinations are offered to you through buttons.